György Straub

education

2006 -
Video Games Design and Development (Game Institute (on-line)) [transcript]
2001 - 2002
Programmer and Software Operator (2F Iskola Kft. (Szeged, Hungary))
1998 - 2004
Special Educator, specialized in Learning Disabilities and Psychopedagogy (Bárczi Gusztáv Faculty of Special Education, Eötvös Loránd University (Budapest, Hungary))

work experience

March 2005 -
Support Worker for Leonard Chesire Disability, Garden House (London, United Kingdom)
October 2004 - February 2005
Internet and VoIP Helpdesk Operator for UPC Hungary Kft. (Budapest, Hungary)
September 2003 - October 2004
Data Processing Assistant for BellResearch Kft. (Budapest, Hungary). Achievements include the proposal for and implementation of the company's project administration system in support of project management, data entry and field operator performance monitoring (MS Access, SQL, VBA, DAO).
Janury 2003 - July 2003
Call Centre Operator and Back Office Assistant for Photel Kft., working on the EUKK project (public information hotline about Hungary's integration into the European Union). Customer service and database management tasks.

own projects

January 2010
Participation in TIGJam UK2 in Cambridge. Various smaller experimental projects.
December 2010 - January 2010
Participation in the Assemblee game development competition: pixel artwork and Space Garden Punchonaut, a puzzle platformer (work in progress).
August 2009
Participation in the Berlin Indie Game Jam. Collaboration with other participants on 3 hour game development competitions.
March 2009
Tragedius, a pseudo-3D rail shooter written in C++, based on the XRhodes framework. For the Cockpit Competition. Windows and Mac OS X versions. (design, programming, artwork, music, sound design)
November 2008
Pitchblackoids, a 2D shooter written in C++, using the XRhodes framework. For the Commonplace Book Competition. Windows and Mac OS X versions. (design, programming, artwork, sound design)
March 2008
normalityGames has changed to Lumbering Dream Interactive, and the new site is up. (CSS and artwork (based on the evopress skin), administration)
July 2007 -
XRhodes, a multi-platform game development framework written in C++, based on SDL and OpenGL. Work in progress. (design and programming)
June 2006
äkktive cärbön website (HTML, PHP, CSS, artwork).
January 2006 - March 2006
normalityGames portal (HTML, PHP, SQL, CSS, artwork, administration).
June 2005 -
photography, analog and digital artwork, pixel art [gallery]
September 1997 -
äkktive cärbön, my music production project

skills